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Comic

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Comic books have always been providing endless fun for millions of readers worldwide, including Singaporeans. Comic books remain popular today because of their compelling storylines and realistic drawings. However, comic books do not only bring pleasure, they can also impart life lessons in their own unique and exaggerated way. Read more about comic books below.

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Classics and Comics
S$ 47.00
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Since at least 1939, when daily-strip caveman Alley Oop time-traveled to the Trojan War, comics have been drawing (on) material from Greek and Roman myth, literature and history. At times the connection is cosmetic-as perhaps with Wonder Womans Amazonian heritage-and at times it is almost irrelevant-as with Hercules starfaring adventures in the 1982 Marvel miniseries. But all of these make implicit or explicit claims about the place of classics in modern literary culture. Classics and Comics is the first book to explore the engagement of classics with the epitome of modern popular literature, the comic book. This volume collects sixteen articles, all specially commissioned for this volume, that look at how classical content is deployed in comics and reconfigured for a modern audience. It opens with a detailed historical introduction surveying the role of classical material in comics since the 1930s. Subsequent chapters cover a broad range of topics, including the incorporation of modern theories of myth into the creation and interpretation of comic books, the appropriation of characters from classical literature and myth, and the reconfiguration of motif into a modern literary medium. Among the well-known comics considered in the collection are Frank Millers 300 and Sin City, DC Comics Wonder Woman, Jack Kirbys The Eternals, Neil Gaimans Sandman, and examples of Japanese manga. The volume also includes an original 12-page comics-essay, drawn and written by Eisner Award-winning Eric Shanower, creator of the graphic novel series Age of Bronze.

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Comical Co-Stars of Television
S$ 61.40
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Although some scholars credit Shakespeare with creating in Henry IV's Falstaff the first "e;second banana"e; character (reviving him for Henry IV Part Two), most television historians agree that the popular co-star was born in 1955 when Art Carney, as Ed Norton, first addressed Jackie Gleason with a "e;Hey, Ralphie-boy,"e; on The Honeymooners. The phenomenon has proved to be one of the most enduring achievements of the American sitcom, and oftentimes so popular that the co-star becomes the star. Twenty-nine of those popular co-stars get all of the attention in this work. Each chapter focuses on one television character and the actor or actress who brought him or her to life, and provides critical analysis, biographical information and, in several instances, interviews with the actors and actresses themselves. It includes people like Art Carney of The Honeymooners, Don Knotts of The Andy Griffith Show, Ted Knight of The Mary Tyler Moore Show, Max Baer of The Beverly Hillbillies, Vivian Vance and William Frawley of I Love Lucy, Ann B. Davis of The Brady Bunch, Jamie Farr of M*A*S*H, Ron Palillo of Welcome Back, Kotter, Jimmie Walker of Good Times, Tom Poston of Newhart and Michael Richards of Seinfeld, to name just a few.

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Silver Scorpion: Free Comic Book Special, Issue 1
S$ 4.80
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SILVER SCORPION #1As seen in hundreds of major media outlets around the world, such as Time, Wired, The New York Post, USA Today, Fox News, NPR, Gulf News, Asharq Al-Awsat and more, experience the origin story of the new superhero, "e;Silver Scorpion."e; "e;The comic book will help to establish trust and understanding between cultures, to empower young people with disabilities."e; - President Bill Clinton, at the 2010 Clinton Global InitiativeThe Silver Scorpion tells the story of a teenager, Bashir Bari, who loses his legs in a tragic accident. Consumed with anger and grief, Bashir retreats into a world of isolation, resentful of the pitiful looks and whispers of strangers. When he accidentally witnesses the murder of Tarek, a mysterious local metal smith, Bashir is unwittingly chosen as the new guardian of an ancient power that has remained hidden for centuries. With new abilities allowing him to manipulate the metal around him, Bashir must now decide how to use this gift and balance the line between justice and vengeance.

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Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games
S$ 52.50
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Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama of your story. If you're in the habit of creating disembodied characters or adding backgrounds as an afterthought, Set the Action! will help you understand and utilize the importance of the setting in your narrative. Understand perspective, blocking, and color-and focus your narrative by establishing and designing your setting to interact with characters and story.

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Using Comic Art to Improve Speaking, Reading and Writing
S$ 54.90
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Using Comic Art to Improve Speaking, Reading and Writing uses children's interest in pictures, comics and graphic novels as a way of developing their creative writing abilities, reading skills and oracy. The book's underpinning strategy is the use of comic art images as a visual analogue to help children generate, organise and refine their ideas when writing and talking about text. In reading comic books children are engaging with highly complex and structured narrative forms. Whether they realise it or not, their emergent visual literacy promotes thinking skills and develops wider metacognitive abilities. Using Comic Art not only motivates children to read more widely, but also enables them to enjoy a richer imagined world when reading comics, text based stories and their own written work. The book sets out a range of practical techniques and activities which focus on various aspects of narrative, including:using comic art as a visual organiser for planning writingopenings and endingsidentifying with the reader, using different genres and developing characters creating pace, drama, tension and anticipationincludes 'Kapow!' techniques to kick start lessonsan afterword on the learning value of comics.The activities in Using Comic Art start from this baseline of confident and competent comic-book readers, and show how skills they already possess can be transferred to a range of writing tasks. For instance, the way the panels on a comic's page are arranged can serve as a template for organising paragraphs in a written story or a piece of non-fiction writing. The visual conventions of a graphic novel - the shape of speech bubbles or the way the reader's attention is directed - can inform children in the use of written dialogue and the inclusion of vivid and relevant details.A creative and essential resource for every primary classroom, Using Comic Art is ideal for primary and secondary school teachers and TAs, as well as primary PGCE students and BEd, BA Primary Undergraduates.

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Comic Book Superhero Collectible Pin-Back Buttons and Badges of the 1940s-1960s
S$ 4.00
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Collectors of comic book superhero memorabilia as well as vintage pinback buttons are quite abundant in today's day and age. However, what both groups are often unaware of is the sheer abundance and variety of items that contain elements of both collectible types. This unique book dives headfirst into an often-unknown collection type that features pin-backs and badges that represent these iconic characters. Combining unique historical insights, origin points for the pins themselves, and a variety of over 200 pictures, this identification guide will both delight and amaze a variety of people of all ages who have always loved superheroes.

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Tokyo Pop-Up Book: A Comic Adventure with Neko the Cat - A Manga Tour of Tokyo's most Famous Sights - from Asakusa to Mt. Fuji
S$ 33.00
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This adventurous pop-up book for kids whisks you on a whirlwind tour of Tokyo's most famous landmarks! Tokyo Pop-Up Book cleverly pairs cultural and geographical information with artful paper engineering and an exciting storyline. Follow Chico, a 13-year-old shutterbug, and his mischievous cat Neko as they travel to the world's largest city. It doesn't take long for things to go off course when Neko decides to do some sightseeing on her own! As the pair travels the twists and turns of Tokyo, they pass through unique sites, each with an action pop-up to discover: Asakusa Temple, an ancient Buddhist temple where their adventure begins The thriving shopping district above Akihabara Station A stadium where a rousing Sumo match is in progress Shinjuku Station, where riders are packed into trains by professional "pushers" The imposing Tokyo Skytree tower, the tallest structure in Japan, where poor Neko has a dizzying close call The base of iconic Mt. Fuji, where the adventure has its happy conclusion

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Comic Book History of Comics
S$ 21.10
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For the first time ever, the inspiring, infuriating, and utterly insane story of comics, graphic novels, and manga is presented in comic book form! The award-winning Action Philosophers team of Fred Van Lente and Ryan Dunlavey turn their irreverent-but-accurate eye to the stories of Jack Kirby, R. Crumb, Harvey Kurtzman, Alan Moore, Stan Lee, Will Eisner, Fredric Wertham, Roy Lichtenstein, Art Spiegelman, Herge, Osamu Tezuka - and more! Collects Comic Book Comics #1-6.

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Art of Comics
S$ 47.20
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The Art of Comics is the first-ever collection of essays published in English devoted to the philosophical topics raised by comics and graphic novels. In an area of growing philosophical interest, this volume constitutes a great leap forward in the development of this fast expanding field, and makes a powerful contribution to the philosophy of art. The first-ever anthology to address the philosophical issues raised by the art of comics Provides an extensive and thorough introduction to the field, and to comics more generally Responds to the increasing philosophical interest in comic art Includes a preface by the renowned comics author Warren Ellis Many of the chapters are illustrated, and the book carries a stunning cover by the rising young comics star David Heatley

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Atomic Comics
S$ 60.80
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The advent of the Atomic Age challenged purveyors of popular culture to explain to the general public the complex scientific and social issues of atomic power. Atomic Comics examines how comic books, comic strips, and other cartoon media represented the Atomic Age from the early 1920s to the present. Through the exploits of superhero figures such as Atomic Man and Spiderman, as well as an array of nuclear adversaries and atomic-themed adventures, the public acquired a new scientific vocabulary and discovered the major controversies surrounding nuclear science. Ferenc Morton Szasz's thoughtful analysis of the themes, content, and imagery of scores of comics that appeared largely in the United States and Japan offers a fascinating perspective on the way popular culture shaped American comprehension of the fissioned atom for more than three generations.

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Comics
S$ 25.60
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Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.This title meets Common Core State Standards for literacy in language art, and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

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It Happens at Comic-Con
S$ 39.30
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This collection of 13 new essays employs ethnographic methods to investigate San Diego's Comic-Con International, the largest annual celebration of the popular arts in North America. Working from a common grounding in fan studies, these individual explorations examine a range of cultural practices at an event drawing crowds of nearly 125,000 each summer. Investigations range from the practices of fans costuming themselves to the talk of corporate marketers. The collection seeks to expand fan studies, exploring Comic-Con International more deeply than any publication before it.

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Comic Cafe
S$ 12.40
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Wilf and his family have moved to the seaside to start a new life by opening a run-down cafe. But for his parents it's all too much, and quite separately they decide to take a break from the family, not realising that the other has also left. So Wilf and his four younger sisters fend for themselves and decide to renovate the cafe as a surprise for their parents' return. But ghostly sounds in the house, a parade of oddball and inquisitive visitors and the mysterious links between the cafe's previous owner and the local art gallery complicate their efforts. As Wilf's superhero comic characters take shape on the cafe's walls, covering the fat ladies who previously decorated it, the children's attempts to hide their parentless state slowly unravel, leading to a dramatic turn of events on the day they open the cafe to the public. Packed with humorous characters and witty dialogue, this is a delightfully funny story with an intriguing mystery at its heart. By a well-known children's poet with huge experience of reading and writing with children, The Comic Cafe is an exciting and highly entertaining fiction debut that ranks alongside stories by Hilary McKay, Lemony Snickett and Anne Fine.

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Comic Cafe
S$ 12.40
Goguru

Wilf and his family have moved to the seaside to start a new life by opening a run-down cafe. But for his parents it's all too much, and quite separately they decide to take a break from the family, not realising that the other has also left. So Wilf and his four younger sisters fend for themselves and decide to renovate the cafe as a surprise for their parents' return. But ghostly sounds in the house, a parade of oddball and inquisitive visitors and the mysterious links between the cafe's previous owner and the local art gallery complicate their efforts. As Wilf's superhero comic characters take shape on the cafe's walls, covering the fat ladies who previously decorated it, the children's attempts to hide their parentless state slowly unravel, leading to a dramatic turn of events on the day they open the cafe to the public. Packed with humorous characters and witty dialogue, this is a delightfully funny story with an intriguing mystery at its heart. By a well-known children's poet with huge experience of reading and writing with children, The Comic Cafe is an exciting and highly entertaining fiction debut that ranks alongside stories by Hilary McKay, Lemony Snickett and Anne Fine.

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Comics
S$ 25.60
Goguru

Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.This title meets Common Core State Standards for literacy in language art, and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

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Comics and Conflict
S$ 72.40
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Illustration has been an integral part of human history. Particularly before the advent of media such as photography, film, television, and now the Internet, illustrations in all their variety had been the primary visual way to convey history. The comic book, which emerged in its modern form in the 1930s, was another form of visual entertainment that gave readers, especially children, a form of escape.As World War II began, however, comic books became a part of propaganda as well, providing information and education for both children and adults. This book looks at how specific comic books of the war genre have been used to display patriotism, adventure through war stories, and eventually to tell of the horrors of combatfrom World War II through the current conflicts in Iraq and Afghanistan in the first decade of the twenty-first century.This book also examines how war- and patriotically-themed comics evolved from soldier-drawn reflections of society, eventually developing along with the broader comic book medium into a mirror of American society during times of conflict. These comic books generally reflected patriotic fervor, but sometimes they advanced a specific cause. As war comic books evolved along with American society, many also served as a form of protest against United States foreign and military policy. During the countrys most recent wars, however, patriotism has made a comeback, at the same time that the grim realities of combat are depicted more realistically than ever before.The focus of the book is not only on the development of the comic book medium, but also as a bell-weather of society at the same time. How did they approach the news of the war? Were people in favor or against the fighting? Did the writers of comics promote a perception of combat or did they try to convey the horrors of war? All of these questions were important to the research, and serve as a focal point for what has been researched only in limited form previously.The conclusions of the book show that comic books are more than mere forms of entertainment. Comic books were also a way of political protest against war, or what the writers felt were wider examples of governmental abuse. In the post 9/11 era, the comic books have returned to their propagandistic/patriotic roots.

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Comics and the City
S$ 66.40
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Comics emerged parallel to, and in several ways intertwined with, the development of modern urban mass societies at the turn of the 20th century. On the one hand, urban topoi, self-portrayals, forms of urban cultural memories, and variant readings of the city (strolling, advertising, architecture, detective stories, mass phenomena, street life, etc.) are all incorporated into comics. On the other hand, comics have unique abilities to capture urban space and city life because of their hybrid nature, consisting of words, pictures, and sequences. These formal aspects of comics are also to be found within the cityscape itself: one can see the influence of comic book aesthetics all around us today. With chapters on the very earliest comic strips, and on artists as diverse as Alan Moore, Carl Barks, Will Eisner and Jacques Tardi, Comics and the City is an important new collection of international scholarship that will help to define the field for many years to come.

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Black Comics
S$ 54.10
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Winner of the 2014 Will Eisner Award for Best Scholarly/Academic Work.Bringing together contributors from a wide-range of critical perspectives, Black Comics: Politics of Race and Representation is an analytic history of the diverse contributions of Black artists to the medium of comics. Covering comic books, superhero comics, graphic novels and cartoon strips from the early 20th century to the present, the book explores the ways in which Black comic artists have grappled with such themes as the Black experience, gender identity, politics and social media. Black Comics: Politics of Race and Representation introduces students to such key texts as: The work of Jackie Ormes Black women superheroes from Vixen to Black Panther Aaron McGruder's strip The Boondocks

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Comics as History, Comics as Literature
S$ 215.10
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This anthology hosts a collection of essays examining the role of comics as portals for historical and academic content, while keeping the approach on an international market versus the American one. Few resources currently exist showing the cross-disciplinary aspects of comics. Some of the chapters examine the use of Wonder Woman during World War II, the development and culture of French comics, and theories of Locke and Hobbs in regards to the state of nature and the bonds of community. More so, the continual use of comics for the retelling of classic tales and current events demonstrates that the genre has long passed the phase of for children's eyes only. Additionally, this anthology also weaves graphic novels into the dialogue with comics.

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Asian Comics
S$ 74.60
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Grand in its scope, Asian Comics dispels the myth that, outside of Japan, the continent is nearly devoid of comic strips and comic books. Relying on his fifty years of Asian mass communication and comic art research, during which he traveled to Asia at least seventy-eight times and visited many studios and workplaces, John A. Lent shows that nearly every country had a golden age of cartooning and has experienced a recent rejuvenation of the art form.As only Japanese comics output has received close and by now voluminous scrutiny, Asian Comics tells the story of the major comics creators outside of Japan. Lent covers the nations and regions of Bangladesh, Cambodia, China, Hong Kong, India, Indonesia, Korea, Malaysia, Myanmar, Nepal, the Philippines, Singapore, Sri Lanka, Taiwan, Thailand, and Vietnam.Organized by regions of East, Southeast, and South Asia, Asian Comics provides 178 black-and-white illustrations and detailed information on comics of sixteen countries and regionstheir histories, key creators, characters, contemporary status, problems, trends, and issues. One chapter harkens back to predecessors of comics in Asia, describing scrolls, paintings, books, and puppetry with humorous tinges, primarily in China, India, Indonesia, and Japan. The first overview of Asian comic books and magazines (both mainstream and alternative), graphic novels, newspaper comic strips and gag panels, plus cartoon/humor magazines, Asian Comics brims with facts, fascinating anecdotes, and interview quotes from many pioneering masters, as well as younger artists.

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Comic Relief
S$ 65.50
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Comic Relief: A Comprehensive Philosophy of Humor develops an inclusive theory that integrates psychological, aesthetic, and ethical issues relating to humor Offers an enlightening and accessible foray into the serious business of humor Reveals how standard theories of humor fail to explain its true nature and actually support traditional prejudices against humor as being antisocial, irrational, and foolish Argues that humor s benefits overlap significantly with those of philosophy Includes a foreword by Robert Mankoff, Cartoon Editor of The New Yorker

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Son of Classics and Comics
S$ 43.70
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Wonder Woman. Asterix the Gaul. Watchmen. These popular comics, and many others, use classical sources, narrative patterns, and references to enrich their imaginative worlds and deepen the stories they present. This volume explores that rich interaction. Son of Classics and Comics presents thirteen original studies of representations of the ancient world in the medium of comics. Building on the foundation established by their groundbreaking Classics and Comics (2011), George Kovacs and C. W. Marshall have gathered a wide range of essays with a new, global perspective. Chapters are helpfully grouped to facilitate classroom use, with sections on receptions of Homer, on manga, on Asterix, and on the sense of a classic in the modern world. All Greek and Latin passages are translated. Lavishly illustrated, the volume significantly widens the range of available studies on the reception of the Greek and Roman worlds in comics, and deepens our understanding of comics as a literary medium. Son of Classics and Comics will appeal to students and scholars of classical reception as well as comics fans.

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Art of Comics
S$ 169.20
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The Art of Comics is the first-ever collection of essays published in English devoted to the philosophical topics raised by comics and graphic novels. In an area of growing philosophical interest, this volume constitutes a great leap forward in the development of this fast expanding field, and makes a powerful contribution to the philosophy of art. The first-ever anthology to address the philosophical issues raised by the art of comics Provides an extensive and thorough introduction to the field, and to comics more generally Responds to the increasing philosophical interest in comic art Includes a preface by the renowned comics author Warren Ellis Many of the chapters are illustrated, and the book carries a stunning cover by the rising young comics star David Heatley

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Openness of Comics
S$ 83.10
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Never before have comics seemed so popular or diversified, proliferating across a broad spectrum of genres, experimenting with a variety of techniques, and gaining recognition as a legitimate, rich form of art. Maaheen Ahmed examines this trend by taking up philosopher Umberto Ecos notion of the open work of art, whereby the readeror listener or viewer, as the case may beis offered several possibilities of interpretation in a cohesive narrative and aesthetic structure. Ahmed delineates the visual, literary, and other medium-specific features used by comics to form open rather than closed works, methods by which comics generate or limit meaning as well as increase and structure the scope of reading into a work.Ahmed analyzes a diverse group of British, American, and European (Franco-Belgian, German, Finnish) comics. She treats examples from the key genre categories of fictionalized memoirs and biographies, adventure and superhero, noir, black comedy and crime, science fiction and fantasy. Her analyses demonstrate the ways in which comics generate openness by concentrating on the gaps essential to the very medium of comics, the range of meaning ensconced within words and images as well as their interaction with each other.The analyzed comics, extending from famous to lesser known works, include Will Eisners The Contract with God Trilogy, Jacques Tardis It Was the War of the Trenches, Hugo Pratts The Ballad of the Salty Sea, Edmond Baudoins The Voyage, Grant Morrison and Dave McKeans Arkham Asylum, Neil Gaimans Sandman series, Alan Moore and Eddie Campbells From Hell, Moebiuss Arzach, Yslaires Cloud 99 series, and Jarmo Mkils Taxi Ride to Van Goghs Ear.

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Comic Stories
S$ 56.40
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By 1888, when he was just twenty-eight, Chekhov had published a staggering 528 stories, about half of them comic. Unpretentious, lively, and inventive, these comic stories have long been affectionately regarded in Russia, but publishers in the West, overawed by the prevailing image of Chekhov as a melancholy genius, have resisted the down-to-earth humorist. This collection is the first substantial volume in English devoted solely to the comic stories. The forty stories here reveal the full range of Chekhov's comic mastery: simple sketches, almost like verbal cartoons; outrageous parodies and stories with a comic twist; satirical and subversive pieces that foreshadow the anti-authoritarian attitudes of his later work; and excursions into the absurd that hint of his later stage dialogue. In these early comic stories Chekhov found himself as an artist. Readers unfamiliar with them may miss the countless touches of humor in the later and more famous plays and stories. Tolstoy, who disliked Chekhov's plays, was reduced to helpless fits of laughter by his comic stories. They have a sense of fun and infectious good humor.

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Comic Grace
S$ 167.20
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Comic Grace is Comb's third book on the movies for Cambridge Scholars Publishing. These books hardly form a trilogy, but they do express a pragmatic interest of the author; namely, the aspects of movies that we have not adequately studied. More specifically, the first, Movie Time, examines the inadequately understood temporal appearance of movies, in movies set in the past, the present, and the future, attempting to make sense of such questions as to why certain past periods still fascinate, how an emergent present is accompanied by cinematic treatment, and what kind of futures we like to speculate about by watching alternative futures on film. This temporal interest was complemented in the second book, Wit's End by examination of qualitative interest, discussing how and why certain movies come to be regarded and remembered by the movie culture as great and memorable. Even though there is obviously no unanimous agreement on which movies are "e;canonical"e;, there is enough consensus among those who study and value films for us to constitute inquiry into why some films are thought great.This third book in this sustained inquiry poses the question of not only why we think some movie comedies are great, but also what is unique and enduring in the legacy of comedy on film. The book looks at comedy with humane interest, entertaining the proposition that comedy may well be motion picture's greatest achievement. If so, then it behooves inquirers to understand what movie audiences enjoy and cherish about movie comedy, and what it is about the film medium that so adequately communicates the comedic across such vast audiences and why they never tire of certain kinds of comedy. These interests will inspire students of the remarkable medium of film to inquire further into not only these questions, but also others that they find interesting and illuminating about the film experience.

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British Comics
S$ 57.40
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In this entertaining cultural history of British comic papers and magazines, James Chapman shows how comics were transformed in the early twentieth century from adult amusement to imaginative reading matter for children. Beginning with the first British comic, Ally Sloper-known as "e;A Selection, Side-splitting, Sentimental, and Serious, for the Benefit of Old Boys, Young Boys, Odd Boys generally, and even Girls"e;-British Comics goes on to describe the heyday of comics in the 1950s and '60s, when titles such as School Friend and Eagle sold a million copies a week. Chapman also analyzes the major genres, including schoolgirl fantasies and sports and war stories for boys; the development of a new breed of violent comics in the 1970s, including the controversial Action and 2000AD; and the attempt by American publisher, Marvel, to launch a new hero for the British market in the form of Captain Britain. Considering the work of important contemporary comic writers such as Alan Moore, Grant Morrison, Ian Edginton, Warren Ellis, and Garth Ennis, Chapman's history comes right up to the present and takes in adult-oriented comics such as Warrior, Crisis, Deadline,and Revolver, and alternative comics such as Viz. Through a look at the changing structure of the comic publishing industry and how comic publishers, writers, and artists have responded to the tastes of their consumers, Chapman ultimately argues that British comics are distinctive and different from American, French, and Japanese comics. An invaluable reference for all comic collectors and fans in Britain and beyond, British Comics showcases the major role comics have played in the imaginative lives of readers young and old.

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Superhero Comics
S$ 58.40
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A complete guide to the history, form and contexts of the genre, Superhero Comics helps readers explore the most successful and familiar of comic book genres. In an accessible and easy-to-navigate format, the book reveals: *The history of superhero comics-from mythic influences to 21st century evolutions*Cultural contexts-from the formative politics of colonialism, eugenics, KKK vigilantism, and WWII fascism to the Cold War's transformative threat of mutually assured destruction to the on-going revolutions in African American and sexual representation*Key texts-from the earliest pre-Comics-Code Superman and Batman to the latest post-Code Ms. Marvel and Black Panther*Approaches to visual analysis-from layout norms to narrative structure to styles of abstraction

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Comics as a Nexus of Cultures
S$ 46.70
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These essays from various critical disciplines examine how comic books and graphic narratives move between various media, while merging youth and adult cultures and popular and high art. The articles feature international perspectives on comics and graphic novels published in the U.S., Canada, Great Britain, Portugal, Germany, Turkey, India, and Japan. Topics range from film adaptation, to journalism in comics, to the current manga boom.

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Asian Comics
S$ 74.60
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Grand in its scope, Asian Comics dispels the myth that, outside of Japan, the continent is nearly devoid of comic strips and comic books. Relying on his fifty years of Asian mass communication and comic art research, during which he traveled to Asia at least seventy-eight times and visited many studios and workplaces, John A. Lent shows that nearly every country had a golden age of cartooning and has experienced a recent rejuvenation of the art form.As only Japanese comics output has received close and by now voluminous scrutiny, Asian Comics tells the story of the major comics creators outside of Japan. Lent covers the nations and regions of Bangladesh, Cambodia, China, Hong Kong, India, Indonesia, Korea, Malaysia, Myanmar, Nepal, the Philippines, Singapore, Sri Lanka, Taiwan, Thailand, and Vietnam.Organized by regions of East, Southeast, and South Asia, Asian Comics provides 178 black-and-white illustrations and detailed information on comics of sixteen countries and regionstheir histories, key creators, characters, contemporary status, problems, trends, and issues. One chapter harkens back to predecessors of comics in Asia, describing scrolls, paintings, books, and puppetry with humorous tinges, primarily in China, India, Indonesia, and Japan. The first overview of Asian comic books and magazines (both mainstream and alternative), graphic novels, newspaper comic strips and gag panels, plus cartoon/humor magazines, Asian Comics brims with facts, fascinating anecdotes, and interview quotes from many pioneering masters, as well as younger artists.

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Comics and Narration
S$ 73.70
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This book is the follow-up to Thierry Groensteen's ground-breaking The System of Comics, in which the leading French-language comics theorist set out to investigate how the medium functions, introducing the principle of iconic solidarity, and showing the systems that underlie the articulation between panels at three levels: page layout, linear sequence, and nonsequential links woven through the comic book as a whole. He now develops that analysis further, using examples from a very wide range of comics, including the work of American artists such as Chris Ware and Robert Crumb. He tests out his theoretical framework by bringing it up against cases that challenge it, such as abstract comics, digital comics and shojo manga, and offers insightful reflections on these innovations.In addition, he includes lengthy chapters on three areas not covered in the first book. First, he explores the role of the narrator, both verbal and visual, and the particular issues that arise out of narration in autobiographical comics. Second, Groensteen tackles the question of rhythm in comics, and the skill demonstrated by virtuoso artists in intertwining different rhythms over and above the basic beat provided by the discontinuity of the panels. And third he resets the relationship of comics to contemporary art, conditioned by cultural history and aesthetic traditions but evolving recently as comics artists move onto avant-garde terrain.

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Son of Classics and Comics
S$ 43.70
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Wonder Woman. Asterix the Gaul. Watchmen. These popular comics, and many others, use classical sources, narrative patterns, and references to enrich their imaginative worlds and deepen the stories they present. This volume explores that rich interaction. Son of Classics and Comics presents thirteen original studies of representations of the ancient world in the medium of comics. Building on the foundation established by their groundbreaking Classics and Comics (2011), George Kovacs and C. W. Marshall have gathered a wide range of essays with a new, global perspective. Chapters are helpfully grouped to facilitate classroom use, with sections on receptions of Homer, on manga, on Asterix, and on the sense of a classic in the modern world. All Greek and Latin passages are translated. Lavishly illustrated, the volume significantly widens the range of available studies on the reception of the Greek and Roman worlds in comics, and deepens our understanding of comics as a literary medium. Son of Classics and Comics will appeal to students and scholars of classical reception as well as comics fans.

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Comics and Language
S$ 73.70
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It has become an axiom in comic studies that "e;comics is a language, not a genre."e; But what exactly does that mean, and how is discourse on the form both aided and hindered by thinking of it in linguistic terms? In Comics and Language, Hannah Miodrag challenges many of the key assumptions about the "e;grammar"e; and formal characteristics of comics, and offers a more nuanced, theoretical framework that she argues will better serve the field by offering a consistent means for communicating critical theory in the scholarship. Through engaging close readings and an accessible use of theory, this book exposes the problems embedded in the ways critics have used ideas of language, literature, structuralism, and semiotics, and sets out a new and more theoretically sound way of understanding how comics communicate. Comics and Language argues against the critical tendency to flatten the distinctions between language and images and to discuss literature purely in terms of story content. It closely examines the original critical theories that such arguments purport to draw on and shows how they in fact point away from the conclusions they are commonly used to prove. The book improves the use the field makes of existing scholarly disciplines and furthers the ongoing sophistication of the field. It provides animated and insightful analyses of a range of different texts and takes an interdisciplinary approach. Comics and Language will appeal to the general comics reader and will prove crucial for specialized scholars in the fields of comics, literature, cultural studies, art history, and visual studies. It also provides a valuable summary of the current state of formalist criticism within comics studies and so presents the ideal text for those interested in exploring this growing area of research

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Classics and Comics
S$ 47.00
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Since at least 1939, when daily-strip caveman Alley Oop time-traveled to the Trojan War, comics have been drawing (on) material from Greek and Roman myth, literature and history. At times the connection is cosmetic-as perhaps with Wonder Womans Amazonian heritage-and at times it is almost irrelevant-as with Hercules starfaring adventures in the 1982 Marvel miniseries. But all of these make implicit or explicit claims about the place of classics in modern literary culture. Classics and Comics is the first book to explore the engagement of classics with the epitome of modern popular literature, the comic book. This volume collects sixteen articles, all specially commissioned for this volume, that look at how classical content is deployed in comics and reconfigured for a modern audience. It opens with a detailed historical introduction surveying the role of classical material in comics since the 1930s. Subsequent chapters cover a broad range of topics, including the incorporation of modern theories of myth into the creation and interpretation of comic books, the appropriation of characters from classical literature and myth, and the reconfiguration of motif into a modern literary medium. Among the well-known comics considered in the collection are Frank Millers 300 and Sin City, DC Comics Wonder Woman, Jack Kirbys The Eternals, Neil Gaimans Sandman, and examples of Japanese manga. The volume also includes an original 12-page comics-essay, drawn and written by Eisner Award-winning Eric Shanower, creator of the graphic novel series Age of Bronze.

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Comics
S$ 13.40
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Read about the history and art of comics, including the origination of Desperate Dan!The Snapshots series of colourful and visually appealing titles is designed to engage 9 to 14 year old reluctant readers. With their bold design and familiar subject ma

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Comics of Herge
S$ 83.10
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As the creator of Tintin, Herg (19071983) remains one of the most important and influential figures in the history of comics. When Herg, born Georges Prosper Remi in Belgium, emerged from the controversy surrounding his actions after World War II, his most famous work leapt to international fame and set the standard for European comics. While his style popularized what became known as the clear line in cartooning, this edited volume shows how his life and art turned out much more complicated than his method.The book opens with Hergs aesthetic techniques, including analyses of his efforts to comprehend and represent absence and the rhythm of mundaneness between panels of action. Broad views of his career describe how Herg navigated changing ideas of air travel, while precise accounts of his life during Nazi occupation explain how the demands of the occupied press transformed his understanding of what a comics page could do. The next section considers a subject with which Herg was himself consumed: the fraught lines between high and low art. By reading the late masterpieces of the Tintin series, these chapters situate his artistic legacy. A final section considers how the clear line style has been reinterpreted around the world, from contemporary Francophone writers to a Chinese American cartoonist and on to Turkey, where Tintin has been reinvented into something meaningful to an audience Herg probably never anticipated.Despite the attention already devoted to Herg, no multi-author critical treatment of his work exists in English, the majority of the scholarship being in French. With contributors from five continents drawing on a variety of critical methods, this volumes range will shape the study of Herg for many years to come.

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Black Comics
S$ 54.10
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Winner of the 2014 Will Eisner Award for Best Scholarly/Academic Work.Bringing together contributors from a wide-range of critical perspectives, Black Comics: Politics of Race and Representation is an analytic history of the diverse contributions of Black artists to the medium of comics. Covering comic books, superhero comics, graphic novels and cartoon strips from the early 20th century to the present, the book explores the ways in which Black comic artists have grappled with such themes as the Black experience, gender identity, politics and social media. Black Comics: Politics of Race and Representation introduces students to such key texts as: The work of Jackie Ormes Black women superheroes from Vixen to Black Panther Aaron McGruder's strip The Boondocks

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Comics and the Senses
S$ 95.50
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Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader's physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.

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Best American Comics 2016
S$ 57.40
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';There's something thrilling about seeing people invent new ways to tell their story. To me, it's proof that the art form of comics is healthy: it lives and grows and reinvents itself. It's alive!'Roz Chast, from the IntroductionFEATURING Lynda Barry, Kate Beaton, Cece Bell, Genevieve Elverum, Ben Katchor, John Porcellino, Joe Sacco, Adrian Tomine, Chris Ware, Julia Wertz, and othersRoz Chast, guest editor, was born in Brooklyn, New York. Her cartoons began appearing inTheNew Yorkerin 1978. Since then she has published hundreds of cartoons and written or illustrated more than a dozen books. Her memoirCan't We Talk About Something More Pleasant? was a #1New York Timesbestseller and a 2014 National Book Award Finalist.Bill Kartalopoulos, series editor, is a comics critic, educator, curator, and editor. He teaches courses about comics at Parsons and at the School of Visual Arts. He lives in Brooklyn, New York. For more information please visit: on-panel.com.

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Kid Comic Strips
S$ 109.20
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This book looks at the humor that artists and editors believed would have appeal in four different countries. Ian Gordon explains how similar humor played out in comic strips across different cultures and humor styles. By examining Skippy and Ginger Meggs, the book shows a good deal of similarities between American and Australian humor while establishing some distinct differences. In examining the French translation of Perry Winkle, the book explores questions of language and culture. By shifting focus to a later period and looking at the American and British comics entitled Dennis the Menace, two very different comics bearing the same name, Kid Comic Strips details both differences in culture and traditions and the importance of the type of reader imagined by the artist. 

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Baby Boomer Comics
S$ 59.00
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The publishers of comics nostalgia classics All in Color for a Dime and Comics Buyer's Guide are talkin' 'bout your generations!Join Craig "e;Mister Silver Age"e; Shutt for a hip look back at what made the wild and wacky comic books of the 1960s so special!Baby Boomer Comics takes you on a wild, strange trip to a world of peace, love, and comics - and gets into the heads of the cats who really made the '60s comic scene so fab!You'll be able to rap with some of the big brains in funnybooks after trying the hundreds of trivia tidbits inside. It's the most, man!With a complete Silver Age price guide, so you'll know where it's at - and what it's worth!If it was really out there - it's in here!Face it, pal - you've hit the nostalgia jackpot!

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Comic Books and the Cold War, 1946-1962
S$ 39.30
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Conventional wisdom holds that comic books of the post-World War II era are poorly drawn and poorly written publications, notable only for the furor they raised. Contributors to this thoughtful collection, however, demonstrate that these comics constitute complex cultural documents that create a dialogue between mainstream values and alternative beliefs that question or complicate the grand narratives of the era. Close analysis of individual titles, including EC comics, Superman, romance comics, and other, more obscure works, reveals the ways Cold War culture-from atomic anxieties and the nuclear family to communist hysteria and social inequalities-manifests itself in the comic books of the era. By illuminating the complexities of mid-century graphic novels, this study demonstrates that postwar popular culture was far from monolithic in its representation of American values and beliefs.

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Marvel Comics into Film
S$ 46.70
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Marvel Studios' approach to its Cinematic Universe-beginning with the release of Iron Man (2008)-has become the template for successful management of blockbuster film properties. Yet films featuring Marvel characters can be traced back to the 1940s, when the Captain America serial first appeared on the screen. This collection of new essays is the first to explore the historical, textual and cultural context of the larger cinematic Marvel universe, including serials, animated films, television movies, non-U.S. versions of Marvel characters, films that feature characters licensed by Marvel, and the contemporary Cinematic Universe as conceived by Kevin Feige and Marvel Studios. Films analyzed include Transformers (1986), Howard the Duck (1986), Blade (1998), Planet Hulk (2010), Iron Man: Rise of Technovore (2013), Elektra (2005), the Conan the Barbarian franchise (1982-1990), Ultimate Avengers (2006) and Ghost Rider (2007).

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Comic Relief
S$ 65.50
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Comic Relief: A Comprehensive Philosophy of Humor develops an inclusive theory that integrates psychological, aesthetic, and ethical issues relating to humor Offers an enlightening and accessible foray into the serious business of humor Reveals how standard theories of humor fail to explain its true nature and actually support traditional prejudices against humor as being antisocial, irrational, and foolish Argues that humor s benefits overlap significantly with those of philosophy Includes a foreword by Robert Mankoff, Cartoon Editor of The New Yorker

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Comic Book Crime
S$ 243.50
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Superman, Batman, Daredevil, and Wonder Woman are iconic cultural figures that embody values of order, fairness, justice, and retribution. Comic Book Crime digs deep into these and other celebrated characters, providing a comprehensive understanding of crime and justice in contemporary American comic books. This is a world where justice is delivered, where heroes save ordinary citizens from certain doom, where evil is easily identified and thwarted by powers far greater than mere mortals could possess. Nickie Phillips and Staci Strobl explore these representations and show that comic books, as a historically important American cultural medium, participate in both reflecting and shaping an American ideological identity that is often focused on ideas of the apocalypse, utopia, retribution, and nationalism.  Through an analysis of approximately 200 comic books sold from 2002 to 2010, as well as several years of immersion in comic book fan culture, Phillips and Strobl reveal the kinds of themes and plots popular comics feature in a post-9/11 context. They discuss heroes' calculations of "e;deathworthiness,"e; or who should be killed in meting out justice, and how these judgments have as much to do with the hero's character as they do with the actions of the villains. This fascinating volume also analyzes how class, race, ethnicity, gender, and sexual orientation are used to construct difference for both the heroes and the villains in ways that are both conservative and progressive. Engaging, sharp, and insightful, Comic Book Crime is a fresh take on the very meaning of truth, justice, and the American way.   Instructor'sGuide

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Openness of Comics
S$ 83.10
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Never before have comics seemed so popular or diversified, proliferating across a broad spectrum of genres, experimenting with a variety of techniques, and gaining recognition as a legitimate, rich form of art. Maaheen Ahmed examines this trend by taking up philosopher Umberto Ecos notion of the open work of art, whereby the readeror listener or viewer, as the case may beis offered several possibilities of interpretation in a cohesive narrative and aesthetic structure. Ahmed delineates the visual, literary, and other medium-specific features used by comics to form open rather than closed works, methods by which comics generate or limit meaning as well as increase and structure the scope of reading into a work.Ahmed analyzes a diverse group of British, American, and European (Franco-Belgian, German, Finnish) comics. She treats examples from the key genre categories of fictionalized memoirs and biographies, adventure and superhero, noir, black comedy and crime, science fiction and fantasy. Her analyses demonstrate the ways in which comics generate openness by concentrating on the gaps essential to the very medium of comics, the range of meaning ensconced within words and images as well as their interaction with each other.The analyzed comics, extending from famous to lesser known works, include Will Eisners The Contract with God Trilogy, Jacques Tardis It Was the War of the Trenches, Hugo Pratts The Ballad of the Salty Sea, Edmond Baudoins The Voyage, Grant Morrison and Dave McKeans Arkham Asylum, Neil Gaimans Sandman series, Alan Moore and Eddie Campbells From Hell, Moebiuss Arzach, Yslaires Cloud 99 series, and Jarmo Mkils Taxi Ride to Van Goghs Ear.

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Best American Comics 2015
S$ 57.40
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';As I know well from my own field, truevitalityconsists of stuff that's further off the radar of general acclaim. The influx of raw arrivals. The deep cuts.' Jonathan Lethem, from the Introduction FeaturingGabrielle Bell, Mat Brinkman, Roz Chast, Anya Davidson, Eleanor Davis, Jules Feiffer, Blaise Larmee, Raymond Pettibon, Ed Piskor, Joe Sacco, Esther Pearl Watson, and others. JONATHAN LETHEM is the author of nine novels, includingMotherless Brooklyn,The Fortress of Solitude,Gun, with Occasional Music,and most recentlyDissident Gardens. BILL KARTALOPOULOSis a Brooklyn-based comics critic, educator, curator, and editor. He teaches comics history at the School of Visual Arts. More information may be found at on-panel.com.

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System of Comics
S$ 34.60
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This edition of Thierry Groensteen's The System of Comics makes available in English a groundbreaking work on comics by one of the medium's foremost scholars. In this book, originally published in France in 1999, Groensteen explains clearly the subtle, complex workings of the medium and its unique way of combining visual, verbal, spatial, and chronological expressions. The author explores the nineteenth-century pioneer Rodolphe Topffer, contemporary Japanese creators, George Herriman's Krazy Kat, and modern American autobiographical comics.The System of Comics uses examples from a wide variety of countries including the United States, England, Japan, France, and Argentina. It describes and analyzes the properties and functions of speech and thought balloons, panels, strips, and pages to examine methodically and insightfully the medium's fundamental processes.From this, Groensteen develops his own coherent, overarching theory of comics, a "e;system"e; that both builds on existing studies of the "e;word and image"e; paradigm and adds innovative approaches of his own. Examining both meaning and appreciation, the book provides a wealth of ideas that will challenge the way scholars approach the study of comics. By emphasizing not simply "e;storytelling techniques"e; but also the qualities of the printed page and the reader's engagement, the book's approach is broadly applicable to all forms of interpreting this evolving art.

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Comic Collection
S$ 18.60
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Comics of Joss Whedon
S$ 39.30
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A great deal of scholarship has focused on Joss Whedon's television and film work, which includes Buffy the Vampire Slayer, Firefly, Doctor Horrible's Sing-Along Blog, The Cabin in the Woods and The Avengers. But Whedon's work in the world of comics has largely been ignored. He created his own dystopian heroine, Fray, assembled the goofy fannish heroes of Sugarshock, and wrote arcs for Marvel's Astonishing X-Men and Runaways. Along with The Avengers, Whedon's contributions to the cinematic Universe include: script doctoring the first X-Men film, writing a ground-shaking Wonder Woman screenplay, and co-creating ABC's Agents of S.H.I.E.L.D. Today, Whedon continues the Buffy and Firefly stories with innovative comics that shatter the rules of storytelling and force his characters to grow through life-altering conflicts. This collection of new essays focuses on Whedon's comics work and its tie-ins with his film and television productions, emphasizing his auteurism in crossing over from panel to screen to panel. Essays focus on the comic inspirations and subversive tropes of the Whedonverse, as well as character changes and new interpretations.

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Divine Comic
S$ 157.60
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Roberto Benigni, the Italian comedian, actor, director, and writer, gained international fame when his film La vita e bella/ Life Is Beautiful (1997) won three Oscars in 1999, including Best Foreign Film and Best Actor. Benigni has been a steady presence in Italian popular culture since the mid-1970s. This book introduces Benigni's performances in film, stage, and television, little known outside of Italy, with an emphasis on the cultural and intellectual backdrops that characterize his films, including his origins among the Tuscan rhyming poets and his experiences in the Roman avant-garde theater. Benigni's statements about his experiences and apprenticeships with cinema notables like Cesare Zavattini and Federico Fellini reveal a wealth of fresh information and confirm the sense that there is more to this madcap buffoon than meets the eye.

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Comics Collection Volume 1
S$ 20.90
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Bluewater Productions proudly presents the first four issues of "e;COMICS,"e; the biography series about stand-ups, sitcom stars, and comedians who have made a huge impact on popular culture. Included in this volume are the illustrated life stories of George Carlin, Lucille Ball, and The Three Stooges, as well as the history of Saturday Night Live. This volume also features an exclusive biography of Eddie Murphy-- available ONLY in this collection!

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Comics in French
S$ 61.30
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Whereas in English-speaking countries comics are for children or adults 'who should know better', in France and Belgium the form is recognized as the 'Ninth Art' and follows in the path of poetry, architecture, painting and cinema. The bande dessine [comic strip] has its own national institutions, regularly obtains front-page coverage and has received the accolades of statesmen from De Gaulle onwards. On the way to providing a comprehensive introduction to the most francophone of cultural phenomena, this book considers national specificity as relevant to an anglophone reader, whilst exploring related issues such as text/image expression, historical precedents and sociological implication. To do so it presents and analyses priceless manuscripts, a Franco- American rodent, Nazi propaganda, a museum-piece urinal, intellectual gay porn and a prehistoric warrior who's really Zinedine Zidane.

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Comic Book Story of Beer
S$ 34.60
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ANew York TimesBest SellerA full-color, lushly illustrated graphic novel that recounts the many-layered past and present of beer through dynamic pairings of pictures and meticulously researched insight into the history of the world's favorite brew. The History of Beer Comes to Life! We drink it. We love it. But how much do we really know about beer? Starting from around 7000 BC, beer has emerged as a major element driving humankind's development, a role it has continued to play through today's craft brewing explosion. With The Comic Book Story of Beer, the first-ever nonfiction graphic novel focused on this most favored beverage, you can follow along from the very beginning, as authors Jonathan Hennessey and Mike Smith team up with illustrator Aaron McConnell to present the key figures, events, and, yes, beers that shaped and frequently made history. No boring, old historical text here, McConnell's versatile art stylemoving from period-accurate renderings to cartoony diagrams to historical caricatures and backfinds an equal and effective partner in the pithy, informative text of Hennessey and Smith presented in captions and word balloons on each page. The end result is a filling mixture of words and pictures sure to please the beer aficionado and comics geek alike.From the Trade Paperback edition.

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DC Comics Colouring Book
S$ 26.70 S$ 33.40
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This action-packed colouring book is filled with ready-to-colour illustrations of iconic characters from DC. From the bright red and blue of Superman soaring over Earth to the rich greens and yellows of Wonder Woman's homeland, Themyscira, the heraldry of the Super Heroes is yours to design and colour. Covering all eras from the Golden Age to the New 52 and featuring many of DC's greatest artists and their interpretations of Batman, Superman, Wonder Woman, and more, this incredible colouring book offers hours of creative fun.

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Girls and Their Comics
S$ 186.40
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In America, comics and comic books have often been associated with adolescent male fantasymuscle-bound superheroes and scantily clad women. Nonetheless, comics have also been read and enjoyed by girls. While there have been many strong representations of women throughout their history, the comics of today have evolved and matured, becoming a potent medium in which to explore the female experience, particularly that of girlhood and adolescence.In Girls and Their Comics: Finding a Female Voice in Comic Book Narrative, Jacqueline Danziger-Russell contends that comics have a unique place in the representation of female characters. She discusses the overall history of the comic book, paying special attention to girls' comics, showing how such works relate to a female point of view. While examining the concept of visual literacy, Danziger-Russell asserts that comics are an excellent space in which the marginalized voices of girls may be expressed. This volume also includes a chapter on manga (Japanese comics), which explains the genesis of girls' comics in Japan and their popularity with girls in the United States.Including interviews with librarians, comic creators, and girls who read comics and manga, Girls and Their Comics is an important examination of the growing interest in comic books among young females and will appeal to a wide audience, including literary theorists, teachers, librarians, popular culture and women's studies scholars, and comic book historians.

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Cultures of Comics Work
S$ 157.40
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This anthology explores tensions between the individualistic artistic ideals and the collective industrial realities of contemporary cultural production with eighteen all-new chapters presenting pioneering empirical research on the complexities and controversies of comics work.Art Spiegelman. Alan Moore. Osamu Tezuka. Neil Gaiman. Names such as these have become synonymous with the medium of comics. Meanwhile, the large numbers of people without whose collective action no comic book would ever exist in the first place are routinely overlooked. Cultures of Comics Work unveils this hidden, global industrial labor of writers, illustrators, graphic designers, letterers, editors, printers, typesetters, publicists, publishers, distributors, translators, retailers, and countless others both directly and indirectly involved in the creative production of what is commonly thought of as the comic book. Drawing upon diverse theoretical and methodological perspectives, an international and interdisciplinary cohort of cutting-edge researchers and practitioners intervenes in debates about cultural work and paves innovative directions for comics scholarship.

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Comics and Language
S$ 73.70
Goguru

It has become an axiom in comic studies that "e;comics is a language, not a genre."e; But what exactly does that mean, and how is discourse on the form both aided and hindered by thinking of it in linguistic terms? In Comics and Language, Hannah Miodrag challenges many of the key assumptions about the "e;grammar"e; and formal characteristics of comics, and offers a more nuanced, theoretical framework that she argues will better serve the field by offering a consistent means for communicating critical theory in the scholarship. Through engaging close readings and an accessible use of theory, this book exposes the problems embedded in the ways critics have used ideas of language, literature, structuralism, and semiotics, and sets out a new and more theoretically sound way of understanding how comics communicate. Comics and Language argues against the critical tendency to flatten the distinctions between language and images and to discuss literature purely in terms of story content. It closely examines the original critical theories that such arguments purport to draw on and shows how they in fact point away from the conclusions they are commonly used to prove. The book improves the use the field makes of existing scholarly disciplines and furthers the ongoing sophistication of the field. It provides animated and insightful analyses of a range of different texts and takes an interdisciplinary approach. Comics and Language will appeal to the general comics reader and will prove crucial for specialized scholars in the fields of comics, literature, cultural studies, art history, and visual studies. It also provides a valuable summary of the current state of formalist criticism within comics studies and so presents the ideal text for those interested in exploring this growing area of research

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Law for Comic Book Creators
S$ 46.70
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Since the creation of the comic book, cases of legal conflict and confusion have often arisen where concepts such as public domain, unincorporated entities and moral rights are involved. As a result, comics creators are frequently concerned about whether they are protecting themselves. There are many questions and no single place to find the answers-that is, until now. Entertaining as it instructs, this book seeks to provide those answers, examining the legal history of comics and presenting information in a way that is understandable to everyone. While not seeking to provide legal advice, this book presents the legal background in plain English, and looks at the stories behind the cases. Every lawsuit has a story and every case has lessons to be learned. As these lessons are explored, the reader will learn the importance of contracts, the basics of copyright and trademark, the precautions necessary when working with public domain characters and the effects of censorship.

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Cartoons And Comics Gr. 6-8
S$ 13.70
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Our cartooning unit is designed specifically for teachers (and students) with little or no talent when it comes to drawing. The lessons follow a progression from simpler, less original activities, to more difficult and more creative assignments. As well, teachers can choose from a number of optional activities that have been included to add flexibility to the unit. Activities include: Making Faces, Cartoon Lettering, Comic Strips, Flip Book, and Mad Magazine Fold-In. This Art lesson provides a teacher and student section with a variety of reading passages, activities, crossword, word search and answer key to create a well-rounded lesson plan.

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Comics of Herge
S$ 83.10
Goguru

As the creator of Tintin, Herg (19071983) remains one of the most important and influential figures in the history of comics. When Herg, born Georges Prosper Remi in Belgium, emerged from the controversy surrounding his actions after World War II, his most famous work leapt to international fame and set the standard for European comics. While his style popularized what became known as the clear line in cartooning, this edited volume shows how his life and art turned out much more complicated than his method.The book opens with Hergs aesthetic techniques, including analyses of his efforts to comprehend and represent absence and the rhythm of mundaneness between panels of action. Broad views of his career describe how Herg navigated changing ideas of air travel, while precise accounts of his life during Nazi occupation explain how the demands of the occupied press transformed his understanding of what a comics page could do. The next section considers a subject with which Herg was himself consumed: the fraught lines between high and low art. By reading the late masterpieces of the Tintin series, these chapters situate his artistic legacy. A final section considers how the clear line style has been reinterpreted around the world, from contemporary Francophone writers to a Chinese American cartoonist and on to Turkey, where Tintin has been reinvented into something meaningful to an audience Herg probably never anticipated.Despite the attention already devoted to Herg, no multi-author critical treatment of his work exists in English, the majority of the scholarship being in French. With contributors from five continents drawing on a variety of critical methods, this volumes range will shape the study of Herg for many years to come.

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Jack London Comic Collection
S$ 13.90
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Five classic Jack London tales presented in a comic book format. Here are the stories of 'A Piece of Steak', 'Chinago', 'The Death of Ligoun', 'Tales of the Drooling Ward', and 'Koolau the Leper'. From comic book veterans Guy Davis (B.P.R.D./Hellboy), Vince Locke (Sandman/Deadworld), Ron McCain (Batman/Daredevil), and Charles Yates.

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Anarchy Comics
S$ 10.20
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Anarchy Comics: The Complete Collection brings together the legendary four issues of Anarchy Comics, the underground comic that melded anarchist politics with a punk sensibility, producing a riveting mix of satire, revolt and artistic experimentation in the late-70s and early-80s. This international anthology collects the comic stories of all thirty international contributors. Full of radical politics, superb artwork and a great sense of humour, this book is utterly unique and, as comic legend Alan Moore puts it, A brave and brilliant collection.''

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Comics and the Senses
S$ 95.50
Goguru

Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader's physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.

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Twitter: The Comic (The Book)
S$ 14.90
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From a simple, brilliant premiseto create comics from the weirdest and funniest tweets aroundartist Mike Rosenthal (@VectorBelly) has crafted a hilariously surreal world that has attracted over a million followers to his blog Twitter: The Comic. Each carefully curated tweet delivers concentrated humor in the language of the Internet, reproduced in the comics with typos and all. As envisioned by Rosenthal, each comes to life through a bizarrely recognizable cast of bassoon-playing cops, sarcastic teens, bear MDs, clueless dads, potential insect overlords, and more. Featuring more than 120 of these comics, including dozens unique to this book, Twitter: The Comic (The Book) is a dementedly funny vision of our strange online age.

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Class, Please Open Your Comics
S$ 39.30
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Comics and sequential art are increasingly in use in college classrooms. Multimodal, multimedia and often collaborative, the graphic narrative format has entered all kinds of subject areas and its potential as a teaching tool is still being realized. This collection of new essays presents best practices for using comics in various educational settings, beginning with the basics. Contributors explain the need for teachers to embrace graphic novels. Multimodal composition is demonstrated by the use of comics. Strategies are offered for teachers who have struggled with weak visual literacy skills among students. Student-generated comics are discussed with several examples. The teaching of postmodern theories and practices through comics is covered. An appendix features assignment sheets so teachers can jump right in with proven exercises.

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Autobiographical Comics
S$ 58.40
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A complete guide to the history, form and contexts of the genre, Autobiographical Comics helps readers explore the increasingly popular genre of graphic life writing. In an accessible and easy-to-navigate format, the book covers such topics as: * The history and rise of autobiographical comics * Cultural contexts * Key texts - including Maus, Robert Crumb, Persepolis, Fun Home, and American Splendor * Important theoretical and critical approaches to autobiographical comics Autobiographical Comics includes a glossary of crucial critical terms, annotated guides to further reading and online resources and discussion questions to help students and readers develop their understanding of the genre and pursue independent study.

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Comic Mode in English Literature
S$ 59.00
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From Chaucer's The Canterbury Tales to Helen Fielding's Bridget Jones's Diary, this is a comprehensive guide to comedy in the English literary canon. Beginning with a critical exploration of historical and philosophical theories of humour, the book then supplies close-readings of a wide range of major texts, authors and genres from the Medieval period to the present. The Comic Mode in English Literature examines such texts as: "e;Shakespeare's A Midsummer Night's Dream"e; Pope's The Rape of the Lock Austen's Emma "e;Dickens"e; The Pickwick Papers Wilde's The Importance of Being Earnest Amis's Lucky Jim Covering poetry, prose and drama, this comprehensive guide will be essential reading for students of comic writing, literary history and genre.

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Working-Class Comic Book Heroes
S$ 47.20
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Contributions by Phil Bevin, Blair Davis, Marc DiPaolo, Michele Fazio, James Gifford, Kelly Kanayama, Orion Ussner Kidder, Christina M. Knopf, Kevin Michael Scott, Andrew Alan Smith, and Terrence R. WandtkeIn comic books, superhero stories often depict working-class characters who struggle to make ends meet, lead fulfilling lives, and remain faithful to themselves and their own personal code of ethics. Working-Class Comic Book Heroes: Class Conflict and Populist Politics in Comics examines working-class superheroes and other protagonists who populate heroic narratives in serialized comic books. Essayists analyze and deconstruct these figures, viewing their roles as fictional stand-ins for real-world blue-collar characters.Informed by new working-class studies, the book also discusses how often working-class writers and artists created these characters. Notably Jack Kirby, a working-class Jewish artist, created several of the most recognizable working-class superheroes, including Captain America and the Thing. Contributors weigh industry histories and marketing concerns as well as the fan community's changing attitudes towards class signifiers in superhero adventures.The often financially strapped Spider-Man proves to be a touchstone figure in many of these essays. Grant Morrison's Superman, Marvel's Shamrock, Alan Moore and David Lloyd's V for Vendetta, and The Walking Dead receive thoughtful treatment. While there have been many scholarly works concerned with issues of race and gender in comics, this book stands as the first to deal explicitly with issues of class, cultural capital, and economics as its main themes.

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Working-Class Comic Book Heroes
S$ 47.20
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Contributions by Phil Bevin, Blair Davis, Marc DiPaolo, Michele Fazio, James Gifford, Kelly Kanayama, Orion Ussner Kidder, Christina M. Knopf, Kevin Michael Scott, Andrew Alan Smith, and Terrence R. WandtkeIn comic books, superhero stories often depict working-class characters who struggle to make ends meet, lead fulfilling lives, and remain faithful to themselves and their own personal code of ethics. Working-Class Comic Book Heroes: Class Conflict and Populist Politics in Comics examines working-class superheroes and other protagonists who populate heroic narratives in serialized comic books. Essayists analyze and deconstruct these figures, viewing their roles as fictional stand-ins for real-world blue-collar characters.Informed by new working-class studies, the book also discusses how often working-class writers and artists created these characters. Notably Jack Kirby, a working-class Jewish artist, created several of the most recognizable working-class superheroes, including Captain America and the Thing. Contributors weigh industry histories and marketing concerns as well as the fan community's changing attitudes towards class signifiers in superhero adventures.The often financially strapped Spider-Man proves to be a touchstone figure in many of these essays. Grant Morrison's Superman, Marvel's Shamrock, Alan Moore and David Lloyd's V for Vendetta, and The Walking Dead receive thoughtful treatment. While there have been many scholarly works concerned with issues of race and gender in comics, this book stands as the first to deal explicitly with issues of class, cultural capital, and economics as its main themes.

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Nao Nao Comics Book 5
S$ 10.80
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The stories of Nao Nao Series, a character well-known to young readers, are serialized into children's drama in this comic series. Nao Nao Comics are full of aesthetic appeal, which helps to stimulate the children's imagination. It is certainly a fun and interesting approach to learn the Chinese language. Nao Nao Comics' contents are based on real-life situations that the children can relate to. At the same time, these interesting stories inculcate moral values in the children. Nao Nao Comics consists of 5 books, and each book includes 3 stories.闹闹故事系列一向来深受小朋友的喜爱,也曾被拍摄成儿童电视剧。《闹闹漫画乐园》是以健康的故事题材和精美的彩色,激发小朋友的想象空间,增加小朋友看华文的兴趣。《闹闹漫画乐园》的故事贴近孩子的日常生活,通过逗趣的内容,传达正确的价值观,寓教于乐。《闹闹漫画乐园》共有5本,每本有3个故事。本书特色:中英小词典, 每一页加了小评点,乐娱乐学。

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Nao Nao Comics Book 1
S$ 10.80
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The stories of Nao Nao Series, a character well-known to young readers, are serialized into children's drama in this comic series. Nao Nao Comics are full of aesthetic appeal, which helps to stimulate the children's imagination. It is certainly a fun and interesting approach to learn the Chinese language. Nao Nao Comics' contents are based on real-life situations that the children can relate to. At the same time, these interesting stories inculcate moral values in the children. Nao Nao Comics consists of 5 books, and each book includes 3 stories.闹闹故事系列一向来深受小朋友的喜爱,也曾被拍摄成儿童电视剧。《闹闹漫画乐园》是以健康的故事题材和精美的彩色,激发小朋友的想象空间,增加小朋友看华文的兴趣。《闹闹漫画乐园》的故事贴近孩子的日常生活,通过逗趣的内容,传达正确的价值观,寓教于乐。《闹闹漫画乐园》共有5本,每本有3个故事。本书特色:中英小词典, 每一页加了小评点,乐娱乐学。

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Critical Approaches to Comics
S$ 92.80
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Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. The authors introduce a wide range of critical perspectives on comics, including fandom, genre, intertextuality, adaptation, gender, narrative, formalism, visual culture, and much more.As the first comprehensive introduction to critical methods for studying comics, Critical Approaches to Comics is the ideal textbook for a variety of courses in comics studies.Contributors: Henry Jenkins, David Berona, Joseph Witek, Randy Duncan, Marc Singer, Pascal Lefevre, Andrei Molotiu, Jeff McLaughlin, Amy Kiste Nyberg, Christopher Murray, Mark Rogers, Ian Gordon, Stanford Carpenter, Matthew J. Smith, Brad J. Ricca, Peter Coogan, Leonard Rifas, Jennifer K. Stuller, Ana Merino, Mel Gibson, Jeffrey A. Brown, Brian Swafford

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Roger Dahl's Comic Japan
S$ 10.60
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Roger Dahl's Zero Gravity cartoon strip has been a popular feature of Japan's leading English-language daily newspaper, The Japan Times, since 1991. Now, for the first time, Roger Dahl's Comic Japan brings together the best of Zero Gravity in book form. Offering a Western artist's take on Japan, the strip stars Larry and Lily, a young American couple working as English teachers in Tokyo. Larry and Lily never manage to fully integrate into Japanese society, and Zero Gravity takes a whimsical approach to the meeting of cultures as well as the quirky dynamics of changing relationships between generations and subgroups within Japan. Besides Larry and Lily, Zero Gravity features their close friends, the Koyama family, whose three very different generations encounter plenty of misunderstandings of their own!This anthology contains eight chapters featuring the best selection of strips from Larry and Lily's life in Japan. Each chapter opens with a brief passage about its theme, and a 3-page illustrated introduction provides information about Dahl, his career, and his inspiration for Zero Gravity.Graphic novels and comic books have experienced explosive growth in recent years, and Roger Dahl's Comic Japan offers humorous cross-cultural observations that will delight visitors to Japan and armchair travelers alike.

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Comic Book Film Adaptation
S$ 51.40
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There is no better, smarter examination of the relationship between comics and film.Mark Waid, Eisner Award-winning writer of Kingdom Come and DaredevilIn the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywoods leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production.Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before.The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.

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Visual Language of Comics
S$ 77.00
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Drawings and sequential images are an integral part of human expression dating back at least as far as cave paintings, and in contemporary society appear most prominently in comics. Despite this fundamental part of human identity, little work has explored the comprehension and cognitive underpinnings of visual narratives-until now. This work presents a provocative theory: that drawings and sequential images are structured the same as language. Building on contemporary theories from linguistics and cognitive psychology, it argues that comics are written in a visual language of sequential images that combines with text. Like spoken and signed languages, visual narratives use a lexicon of systematic patterns stored in memory, strategies for combining these patterns into meaningful units, and a hierarchic grammar governing the combination of sequential images into coherent expressions. Filled with examples and illustrations, this book details each of these levels of structure, explains how cross-cultural differences arise in diverse visual languages of the world, and describes what the newest neuroscience research reveals about the brain's comprehension of visual narratives. From this emerges the foundation for a new line of research within the linguistic and cognitive sciences, raising intriguing questions about the connections between language and the diversity of humans' expressive behaviours in the mind and brain.

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Studying Comics and Graphic Novels
S$ 49.80
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This introduction to studying comics and graphic novels is a structured guide to a popular topic. It deploys new cognitive methods of textual analysis and features activities and exercises throughout. Deploys novel cognitive approaches to analyze the importance of psychological and physical aspects of reader experience Carefully structured to build a sequenced, rounded introduction to the subject Includes study activities, writing exercises, and essay topics throughout Dedicated chapters cover popular sub-genres such as autobiography and literary adaptation

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Science Comics: Bats
S$ 26.70
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Every volume of Science Comics offers a complete introduction to a particular topic - dinosaurs, coral reefs, the solar system, volcanoes, bats, flying machines, and more. These gorgeously illustrated graphic novels offer wildly entertaining views of their subjects. Whether you're a fourth grader doing a natural science unit at school or a thirty year old with a secret passion for airplanes, these books are for you! This volume: In Bats, we follow a little brown bat whose wing is injured by humans on a nature hike. He is taken to a bat rehabilitation center where he meets many different species of bats. They teach him how they fly, what they eat, and where they like to live.

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Foundations in Comic Book Art
S$ 44.70
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A comprehensive guide to creating and developing comic book and graphic novel art, from the Savannah College of Art and Design (SCAD), one of the world's leaders in sequential arts instruction.John Lowe, Dean of the School of Communication Arts at SCAD, presents an in-depth primer on the tools and techniques used by top sequential artists to crate comic books, graphic novels, and other sequential art forms. Based on SCAD's world-famous sequential arts curriculum with examples of professional comic book art from their faculty and alumni, the book uses detailed instruction and step-by-step examples to teach key artistic methods like sketching, thumbnailing, reference gathering, and using production/digital design methods. This book covers all the materials and methods aspiring artists need to master to make it as sequential artists.

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Comic Book Film Adaptation
S$ 51.40
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There is no better, smarter examination of the relationship between comics and film.Mark Waid, Eisner Award-winning writer of Kingdom Come and DaredevilIn the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywoods leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production.Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before.The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.

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Writing for Animation, Comics, and Games
S$ 62.70
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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

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History of Girls Comics
S$ 11.50
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Susan Brewer taps into the nostalgic women s market for comics from their childhood Jackie, Girl's Own, Bunty etc, from the early days in Victorian England to teen mags and TV-related comics, including Teletubbies and CBeebies. The book also covers partworks such as the highly collectable Vicky and other collectables, including annuals, covermounts and giveaways and toys and games tie-ins, including board games.

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Comic Mode in English Literature
S$ 63.70
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From Chaucer's The Canterbury Tales to Helen Fielding's Bridget Jones's Diary, this is a comprehensive guide to comedy in the English literary canon. Beginning with a critical exploration of historical and philosophical theories of humour, the book then supplies close-readings of a wide range of major texts, authors and genres from the Medieval period to the present. The Comic Mode in English Literature examines such texts as: "e;Shakespeare's A Midsummer Night's Dream"e; Pope's The Rape of the Lock Austen's Emma "e;Dickens"e; The Pickwick Papers Wilde's The Importance of Being Earnest Amis's Lucky Jim Covering poetry, prose and drama, this comprehensive guide will be essential reading for students of comic writing, literary history and genre.

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Science Comics: Plagues
S$ 29.40
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Every volume of Science Comics offers a complete introduction to a particular topic - dinosaurs, coral reefs, the solar system, volcanoes, bats, flying machines, and more. These gorgeously illustrated graphic novels offer wildly entertaining views of their subjects. Whether you're a fourth grader doing a natural science unit at school or a thirty year old with a secret passion for airplanes, these books are for you! This volume: In PLAGUES, we get to know the critters behind history's worst diseases. We delve into the biology and mechanisms of infections, diseases, and immunity, and also the incredible effect that technology and medical science have had on humanity's ability to contain and treat disease.

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Viminy Crowe's Comic Book
S$ 18.30
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From two of Canada's most renowned children's authors comes a hilarious, action-packed comic adventure novel!      When chubby, geeky Wylder Wallace spills lunch on cool and aloof Addy Crowe at Toronto's Comicon, she dashes to the bathroom, leaving behind the latest issue of her uncle's steampunk comic hit: FLYNN GOSTER in GOLD RUSH TRAIN. Wylder, a fan of the Flynn comics, opens this new one eagerly, astounded to see the girl who was just yelling at him inside the comic. Fascinated, he follows Addy into the bathroom, and the adventure begins ...     Is there a personality conflict? Oh, yes. Addy wants to go home; Wylder wants to stay and explore the world of Viminy Crowe's comic book. Do things go wrong? You bet they do, from the very start, when Addy loses her pet rat, Catnip, and almost gets shot by a Red Rider. All the while the actual comic book story is going on around them. The train carries a fortune from the Yukon goldfields, and both dashing Flynn Goster (hero of a thousand disguises and thief extraordinaire) and villainous Professor Aldous Lickpenny (criminal genius, aided by malevolent robots but somewhat hampered by doltish nephew Nevins) have plans to steal the gold. There's romance too -- Flynn's old flame, the brilliant aviatrix, Isadora Fortuna, is traveling across Canada with her balloon, and her strangely familiar protegee Nelly Day. Addy and Wylder navigate the story with the aid of the comic book itself. Every page turn sends them to a different setting, from the Banff Springs Hotel to an alligator-wrestling arena in Florida. But when they finally find a portal back to the real world, catastrophe follows ... A hilarious thrill-ride of a story that will have kids laughing and on the edge of their seats with every turn of the page.

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Rock and Roll Comics: Beatles
S$ 20.90
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Beatles Experience! Over 200 pages, dramatizing one of the most compelling tales in pop culture history, drawn from thousands of photos and interviews, meticulously researched information, and featuring stunning art by Mike Sagara (Rock 'N' Roll Comics) and Stuart Immonen (Legion of Super Heroes, Ultimate X-Men). Covering the Beatles' lives from birth and beyond their breakup, dramatized in dialogue and scene recreations more akin to a film bio than a mere documentary, the Beatles Experience also includes a Chronolog timeline going down each page, with encyclopedia background and footnotes detailing related events happening at the same time in the world, in music, and in the Beatles' own tumultuous and extraordinary lives.

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Nao Nao Comics Book 4
S$ 10.80
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The stories of Nao Nao Series, a character well-known to young readers, are serialized into children's drama in this comic series. Nao Nao Comics are full of aesthetic appeal, which helps to stimulate the children's imagination. It is certainly a fun and interesting approach to learn the Chinese language. Nao Nao Comics' contents are based on real-life situations that the children can relate to. At the same time, these interesting stories inculcate moral values in the children. Nao Nao Comics consists of 5 books, and each book includes 3 stories.闹闹故事系列一向来深受小朋友的喜爱,也曾被拍摄成儿童电视剧。《闹闹漫画乐园》是以健康的故事题材和精美的彩色,激发小朋友的想象空间,增加小朋友看华文的兴趣。《闹闹漫画乐园》的故事贴近孩子的日常生活,通过逗趣的内容,传达正确的价值观,寓教于乐。《闹闹漫画乐园》共有5本,每本有3个故事。本书特色:中英小词典, 每一页加了小评点,乐娱乐学。

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Nao Nao Comics Book 3
S$ 10.80
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The stories of Nao Nao Series, a character well-known to young readers, are serialized into children's drama in this comic series. Nao Nao Comics are full of aesthetic appeal, which helps to stimulate the children's imagination. It is certainly a fun and interesting approach to learn the Chinese language. Nao Nao Comics' contents are based on real-life situations that the children can relate to. At the same time, these interesting stories inculcate moral values in the children. Nao Nao Comics consists of 5 books, and each book includes 3 stories.闹闹故事系列一向来深受小朋友的喜爱,也曾被拍摄成儿童电视剧。《闹闹漫画乐园》是以健康的故事题材和精美的彩色,激发小朋友的想象空间,增加小朋友看华文的兴趣。《闹闹漫画乐园》的故事贴近孩子的日常生活,通过逗趣的内容,传达正确的价值观,寓教于乐。《闹闹漫画乐园》共有5本,每本有3个故事。本书特色:中英小词典, 每一页加了小评点,乐娱乐学。

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Meaning of Superhero Comic Books
S$ 39.30
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For decades, scholars have been making the connection between the design of the superhero story and the mythology of the ancient folktale. Moving beyond simple comparisons and common explanations, this volume details how the workings of the superhero comics industry and the conventions of the medium have developed a culture like that of traditional epic storytelling. It chronicles the continuation of the oral/traditional culture of the early 20th century superhero industry in the endless variations on Superman and shows how Frederic Wertham's anti-comic crusade in the mid-1950s helped make comics the most countercultural new medium of the 20th century. By revealing how contemporary superhero comics, like Geoff Johns' Green Lantern and Warren Ellis's The Authority, connect traditional aesthetics and postmodern theories, this work explains why the superhero comic book flourishes in the "e;new traditional"e; shape of our acutely self-conscious digital age.

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How to Make Awesome Comics
S$ 27.40
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Learn how to have AWESOME ideas, every time! Learn how to turn your ideas into AMAZING STORIES! And make your stories come alive with INCREDIBLE ARTWORK!

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Nao Nao Comics Book 2
S$ 10.80
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The stories of Nao Nao Series, a character well-known to young readers, are serialized into children's drama in this comic series. Nao Nao Comics are full of aesthetic appeal, which helps to stimulate the children's imagination. It is certainly a fun and interesting approach to learn the Chinese language. Nao Nao Comics' contents are based on real-life situations that the children can relate to. At the same time, these interesting stories inculcate moral values in the children. Nao Nao Comics consists of 5 books, and each book includes 3 stories.闹闹故事系列一向来深受小朋友的喜爱,也曾被拍摄成儿童电视剧。《闹闹漫画乐园》是以健康的故事题材和精美的彩色,激发小朋友的想象空间,增加小朋友看华文的兴趣。《闹闹漫画乐园》的故事贴近孩子的日常生活,通过逗趣的内容,传达正确的价值观,寓教于乐。《闹闹漫画乐园》共有5本,每本有3个故事。本书特色:中英小词典, 每一页加了小评点,乐娱乐学。

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Documentary Comics
S$ 131.10
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Can comics be documentary, and can documentary take the form of, and thus be, comics? Through a cluster of early twenty-first century comics, Mickwitz argues that these comics share a documentary ambition to visually narrate and represent aspects and events of the real world.

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Punks: The Comic, Vol. 1: Nutpuncher
S$ 20.90
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From JOSHUA HALE FIALKOV (The Bunker, The Life After, I, Vampire) and KODY CHAMBERLAIN (SWEETS, The Ride: Southern Gothic) comes a book unlikely to become a blockbuster movie. Much to their chagrin. ABE, FIST, SKULL, and DOG live in a house, get into fights, murder gnomes, and punch each other in the nuts. A lot. Vomit out loud comedy guaranteed.* Collects PUNKS: THE COMIC # 1-5, may be used to cure venereal diseases** * Guarantee void everywhere.** ** Will not cure

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History in the Comic Mode
S$ 97.50
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History in the Comic Mode

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Neil Gaiman's Mr. Hero Complete Comics Vol. 2
S$ 34.70
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Jennifer Hale's life changed forever once she literally uncovered (in a crate at the museum) the ingenious steam and watchwork contrivance known as Mr. Hero. She, herself, remains as full of life and humor as ever, and perhaps at first welcomed the exciting and weird adventures that came along with Mr. Hero, but now things are getting serious, and a lot darker and more dangerous. Jennifer and Mr. Hero battle monsters, travel to a jungle world, and meet a female version of Mr. Hero. But ultimately, all roads load back to the nightmarish world of Kalighoul, the planet ruled by an insane, power-mad Teknophage! Available in Softcover and Hardcover editions.

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The Lion Comic Book Hero Bible
S$ 47.30
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From its greatest heroes to its darkest villains...the Bible as never seen before! The men and women of the Bible were not perfect, but nor were they ordinary. Faith gave some power. To lead. To save. To destroy evil. Others succumbed to the darkness. But still more was required. An ultimate hero. To fight the ultimate battle.

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On Comics and Legal Aesthetics
S$ 88.40
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What are the implications of comics for law? Tackling this question, On Comics and Legal Aesthetics explores the epistemological dimensions of comics and the way this once-maligned medium can help think about - and reshape - the form of law. Traversing comics, critical, and cultural legal studies, it seeks to enrich the theorisation of comics with a critical aesthetics that expands its value and significance for law, as well as knowledge more generally. It argues that comics' multimodality - its hybrid structure, which represents a meeting point of text, image, reason, and aesthetics - opens understanding of the limits of law's rational texts by shifting between multiple frames and modes of presentation. Comics thereby exposes the way all forms of knowledge are shaped out of an unstructured universe, becoming a mask over this chaotic 'beyond'. This mask of knowing remains haunted - by that which it can never fully capture or represent. Comics thus models knowledge as an infinity of nested frames haunted by the chaos without structure. In such a model, the multiple aspects of law become one region of a vast and bottomless cascade of perspectives - an infinite multiframe that extends far beyond the traditional confines of the comics page, rendering law boundless.

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On Comics and Legal Aesthetics
S$ 88.40
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What are the implications of comics for law? Tackling this question, On Comics and Legal Aesthetics explores the epistemological dimensions of comics and the way this once-maligned medium can help think about - and reshape - the form of law. Traversing comics, critical, and cultural legal studies, it seeks to enrich the theorisation of comics with a critical aesthetics that expands its value and significance for law, as well as knowledge more generally. It argues that comics' multimodality - its hybrid structure, which represents a meeting point of text, image, reason, and aesthetics - opens understanding of the limits of law's rational texts by shifting between multiple frames and modes of presentation. Comics thereby exposes the way all forms of knowledge are shaped out of an unstructured universe, becoming a mask over this chaotic 'beyond'. This mask of knowing remains haunted - by that which it can never fully capture or represent. Comics thus models knowledge as an infinity of nested frames haunted by the chaos without structure. In such a model, the multiple aspects of law become one region of a vast and bottomless cascade of perspectives - an infinite multiframe that extends far beyond the traditional confines of the comics page, rendering law boundless.

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Critical Approaches to Comics
S$ 95.50
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Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. The authors introduce a wide range of critical perspectives on comics, including fandom, genre, intertextuality, adaptation, gender, narrative, formalism, visual culture, and much more.As the first comprehensive introduction to critical methods for studying comics, Critical Approaches to Comics is the ideal textbook for a variety of courses in comics studies.Contributors: Henry Jenkins, David Berona, Joseph Witek, Randy Duncan, Marc Singer, Pascal Lefevre, Andrei Molotiu, Jeff McLaughlin, Amy Kiste Nyberg, Christopher Murray, Mark Rogers, Ian Gordon, Stanford Carpenter, Matthew J. Smith, Brad J. Ricca, Peter Coogan, Leonard Rifas, Jennifer K. Stuller, Ana Merino, Mel Gibson, Jeffrey A. Brown, Brian Swafford

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Comics, the Holocaust and Hiroshima
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Comics, the Holocaust and Hiroshima breaks new ground for history by exploring the relationship between comics as a cultural record, historiography, memory and trauma studies. Comics have a dual role as sources: for gauging awareness of the Holocaust and through close analysis, as testimonies and narratives of childhood emotions and experiences.

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3 Important Life Lessons that Comic Books Teach Us

Comic books are a source of entertainment and escape for readers worldwide. They have survived through technological advancements and are still popular today amongst Singaporeans. The vast array of characters, absurd superpowers and abilities, and somewhat over-the-top storylines never fails to keep readers intrigued to know what happens next. Comic books also serve as a temporary stress reliever, allowing one to temporarily forget his worldly troubles and indulge in a fantasy realm. All these leads to a common perspective that comic books are meant only for pleasure reading as they do not contain lessons that one can learn from. However, comic books can teach their readers important values, albeit in unorthodox and elaborate ways.

1. Making the Most of What You Have

One important lesson that people today can learn from is to be resourceful and appreciative of what we have. Most of us live comfortably, with warm homes, readily available food, and access to modern technology, yet we often complain and whine about not having enough. While we are enjoying these luxuries, we forget about the people living in Third World countries who are lacking even basic life necessities. This lesson can be learned from Lex Luthor, the wealthy DC villain, and Superman’s scourge. His resourcefulness when his wealth was taken away from him was admirable. When Luthor was imprisoned in the Silver Age, he had to use only basic resources – some tin cans, the tungsten from a light bulb, a coil spring, and a flashlight to create a time machine. Having lived a luxurious life, it would have been incredibly difficult for him to adapt but he did not even sulk or complain, instead he made the most of what he had at the time.

2. The Importance of Teamwork

Comics such as the Justice League and X-Men series also remind us that no matter how able you are as an individual, everyone has a role to play in a team. Our favourite superheroes and comic characters often show excellent teamwork because they acknowledge each other’s strengths and weaknesses and work together in a team. Even the godlike Superman has his weakness, which is why he needs to rely on his Justice League teammates to assist him (and occasionally save him) and protect humankind. Working in a team enables you to reduce your own weaknesses and embrace the strengths of others. No one is perfect and no one should be underestimated as well.

3. With Power Comes Responsibility

Today, power is one of the biggest assets that many individuals crave for. The typical mindset is more power you have, the more influential you are, the more you can control things to go according to your will. However, power should not be used on one’s whim and fancy. Instead, as Peter Parker’s Uncle Ben puts it, “with great power comes great responsibility”. It is a notion that should be taught in the real world. People that are influential and in a position of power should use their authority, resources, and wealth to change the world positively – helping the less fortunate, and support environmental efforts, and promoting peace.

Widen Your Knowledge and Imagination with Books

Books are reliable sources of information that helps to increase your knowledge and exercise your creativity. History books enable readers to understand the development of humankind so that past mistakes are not repeated, whereas art books help to inspire one to think outside the box.